Citizen science involves scientists and public participants engaging in real-world scientific collaborations --asking questions, collecting data, and/or interpreting results together. It brings science home. This collaboration can be another space for the transformative power of youth voice as young people help decide the most relevant questions for their communities and take the lead in learning how interpret and use information gained from scientific study. There are a continuum of collaborations options in citizen science projects - from those that spark interest in specific topics or doing science in general to those that inspire youth to lead their own investigations to still others that help communities used what they learn for positive change.
SciStarter citizen science project directory and online community
Citizen Science Investigators
Cornell Lab of Ornithology Birdsleuth is looking for 4-H Educators and Volunteers who are interested in using citizen science to spark youth inquiry projects. Participants will:
Build STEM facilitation skills
Recruit a teen leader to help plan, recruit and lead youth participants through an inquiry-based learning project
Receive free access to Birdsleuth’s online professional development course, Integrating Inquiry for Educators
Receive training on inquiry methods
Receive funds to support project work
Style Engineers is a program designed for youth who love fashion! The program includes a series of activities designed to explore the science and technology of fashion and an online community.
4-Hers are having a blast exploring geospatial sciences from simple Geocaching (using GPS receivers to look for hidden treasure boxes all around the world) to complex community mapping projects. New local clubs are forming as a result of a generous grant opportunity sponsored by Environmental Systems Research Institute (ESRI). The result is 4-Hers are learning to use Global Positioning System (GPS) receivers to collect spatial data, plot results on detailed maps, and provide useful resources to community planners.
National 4-H Team Maps Invasive Sea Lavender near San Diego, California: NY State 4-H Youth Sarah Martin participates in National 4-H Mapping Project.
Ontario County Geoseekers: A short video clip from the Geoseekers 4-H Club from Ontario County, sharing how and why they completed a fire hydrant mapping project for the Town of Manchester, NY.
Ruben M., GGLead, 4-H 2017 Youth in Action STEM entry
Professional Development Resources
GIS for Youth Webinar presented by Joseph Kerski, ESRI
Core Tenets in GIS instructional and technological approaches to workshops and courses
NYSD Maps and Apps
CCE Staff may check out GPS equipment by emailing Susan Hoskins.
4-H Geospatial activities in the 4-H Science Toolkit
4-H Geocoins Order Form
Geocaching.com - the place to find local geocaches
4-H Community mapping partners are collaborators who are helping to make funding, educational resources and further partnerships possible. Many thanks to:
ESRI and the ESRI Logo are licensed trademarks of Environmental Systems Research Institute, Inc.
The goal of the CCE Energy & Climate Change Team is to increase the capacity of CCE 4-H Educators to present quality programs with a focus on energy and an emphasis on Science, Technology, Engineering and Applied Math (STEM). One of the goals is to help increase 4-H youth educators awareness of modeling energy and climate wise choices at the office and during 4-H meetings and events.
Energy is an issue that is important to all of us. We are very thankful for the partners and collaborators who are helping to make funding, educational resources and further partnerships possible. Many thanks to:
4-H Energy Bikes Pedal Power
4-H Robotics Kit Lending Library
CCE Staff may borrow robotics equipment by completing a Kit Lending Request Form. Use this form to borrow WeDo, NXT, and EV3 kits. Requests must be made by a 4-H Educator - not a volunteer or youth.
After you've finished using the Robotics Kit, please fill out the -H Robotics Kits Follow Up Form.
Junk Drawer Robotics
National curriculum with 3 phases - junk drawer robotics, virtual robotics and NXT platform robotics.
Curious about Coding? Learn about how to join the national 4-H #CSPathway! 4-H and Google are working together to make it possible for any child living anywhere in the United States to learn critical skills like computer science, computational thinking, communication and collaboration. By doing this, we hope to empower the next generation to succeed in any career field.
Inspire more young people to try computer science (CS), especially girls and those from minority communities who are underrepresented in CS
Strengthen youth and adult computational thinking (CT) and digital citizenship
Nurture a community of youth and adults interested in learning CS and CT together
Computer Science Lending Library
There are 30 Google Chromebooks and 2 Google Expedition kits available for loan to county Associations. While priority will go to people who are participating in the CS Leadership Program, any CCE Association may borrow this equipment to support any of their 4-H programs.
National 4-H Computer Science Learning Community Resources
National 4-H Council Computer Science Marketing Toolkit
CS Playbook - The purpose of the playbook is to provide elements of 4-H Positive Youth Development in tandem with the latest Computer Science (CS) resources and activities. It also provides guidance for incorporating CS into various 4-H delivery modes or content areas, and may serve as a blueprint for 4-H educators, volunteers and teen leaders to integrate CS programming into any aspect of the 4-H experience.
Activity Planning and Program Development
Computer Science Education Research
Google’s Computer Science Education Research, for example Searching for Computer Science, Computer Science Learning: Closing the Gap: Rural and Small Town School Districts, and Diversity Gaps in Computer Science: Exploring the Underrepresentation of Girls, Blacks and Hispanics
NGSS 8 Science and Engineering Practices (computational thinking is practice 5)
Computer Science is Changing Everything video
We are collecting information about what we learn in this project in 3 main ways: who participates (attendance/demographic information), what youth gain from the experience (impacts), and individual stories (CS Snapshots). There are different attendance and impact forms for short and longterm programs. Please send reporting information to Alexa. Thank you!
For events and programs shorter than 6 hours:
CS Project Single Event Reporting - form to track youth and adult participation in one event or short-term activity (demographic and attendance information)
CS Youth Survey less than 6 hours (impact) - this is a paper survey you can print and copy for your groups then enter the data online. Or you can have them fill out the online survey directly: http://bit.ly/NYS4Hcsshort.
For 6-hour or more programs:
CS Project 6+ Hour Programs Reporting - form to track participation in one long-term CS program (demographic and attendance information)
CS Youth Survey 6 hours or more (impact) - this is a paper survey you can print and copy for your groups then enter the data online. Or you can have them fill out the online survey directly: http://bit.ly/NYS4Hcslong
For all programs:
CS Snapshots - A CS Snapshot is a high-quality photo of youth in action, with descriptive caption that tells the story of how your program is making an impact in their lives. Note: everyone in the Snapshot should complete the National 4-H media release.
CS Project Quarterly Reporting Summary - excel file to summarize all participation in CS project for the quarter. You can use this form to summarize all short and longterm programs' attendance/demographic information for an entire quarter and submit it all at once.
4-H Science Toolkit
The 4-H Science Toolkit is a collection of science activities - perfect for youth grades 3-6, and beyond for some. The activities have been developed for afterschool, in-school, clubs and youth groups, camps and others wishing to explore science. Lessons are written to be "grab and go" for any leader or teacher. Most can be taught with items found around the home and will take 45-90 minutes to complete. The series consists of six stand-alone activities for each topic. Activities have been contributed by 4-H educators and Cornell University staff. The activities are aligned with the NYS Learning Standards. The Toolkit includes these modules:
Other 4-H STEM Projects